Welcome to the home of Dragon Warrior Reborn, which is a site dedicated to bringing news and updates about Dragon Warrior Reborn Trilogy.

DWR Manual 

DWR GAME FAQ (Use at your own risk) 

 

Download DWR Trilogy here

Dragon Warrior Reborn Trilogy.exe  (6.47 Megs)

 

Dragon Warrior Reborn Trilogy can not be distributed from any other website, FTP, or P2P. If you have found either game from another source then please email me at nakhash@dragonwarriorreborn.com

 

With all updates please download a new copy. The updates are listed below with the date that it was updated. No saved game will ever be lost after downloading a new copy over the existing copy that you have. If you are downloading an updated copy over your old copy and have a current saved came, make sure the .sav files are in your DWRData Folder (That is your saved game information Example: DWRT1.sav). I have played the entire game and I have tested it, but if you find any bugs/glitches please let me know at nakhash@dragonwarriorreborn.com

 

I have been getting a lot of junk mail to my mailbox, when you email me include dwr or dragon warrior reborn in the subject line to ensure I get the email. :)

 

News & Updates

11/01/11

   IFixed the EndGame save files. So the Book of Satori should now work if you start a new game on DWR 2, and have beaten DWR 1 first. Added Hargon as a secret boss in DWR 3. There are several hidden Nephilim (Summons) in DWR 3. Fixed the Redemption Sabre. Changed more text. Added a shortcut after you beat the final boss in DWR 3, so you can return the orb to Zenithian faster.

10/31/11

   IFixed some text, and added more people in a few of the towns. I'm trying to give more hints about certain scrolls and items.

10/30/11

   IThe Return spell now works in nearly all castles, towns, and some shrines. Made the Smart Attacker AI for bosses (Like Kandar) less cruel. They won't always attack mages first. Fixed some in game text. (Planning to do more of this in the future.) Fixed the Ninja battle commands, so they don't start blank. Doing another play through, and so far I've died 3 times on Pan in DWR 3. Increased the MagDef of the Summons, and made healus type spells heal them. This should allow the summons to be more valuable. I strongly suggest you get a Summoner or Conjuror in your DWR 3 Party.

10/29/11

   IChanged the shops so multiple items can be bought and sold at the same time. Added an Optimize feature under equipment, which finds the strongest Weapon, Armor, Shield, and Helmet and equips them. (This should help after class change.)

10/27/11

   IMade increased Exp, and Gold for Easy, and Noob difficulty. Also made less monsters encounters for both modes. My goal is to make Noob for people who would prefer to explore more than grind. Fixed the DWRConfig file for the Joystick. Cleaned up the directional code, so the sprite doesn't look like he is turning around when the direction moves. Enabled the Rogue to equip the Bastard sword, like the description says.

06/12/11

   IIn DWR2 I placed a person in Ardresian (Day time only) who will change names of your characters. Remember they can only change the name of the person in the Battle order 1st slot - To change the Battle Order go to Tactics under the Menu.

06/08/11

   Fixed the sage class change and merchant guild in DWR2. 

04/20/11

   Another big update.

   Added more chests, searchable items, and NPC's to DWR 3. Made all spells learned by Items to remain after Class change. (Ex. if you learn a summon from a scroll and change from a Summoner to a Ronin, and then back to a Summoner. You will now still have that spell.)

   Placed in an extra menu while you buy equipment, that shows the + & - the shop equipment has vs your current equipment. This has been something I've wanted to do for a long time now. 

04/16/11

   Excellent Moves now always do more damage than regular attacks.

   If you don't have enough MP for a spell your trying to use, you will no longer hear the spell sound, and you will get your turn back in battle.

04/14/11

   Completely took out the level grind pentalty. Now all monsters give the same level Exp and Gold regardless of how much stronger you are than them.

   Also added more Chests, Inns, Shops, and Save people in DWR 3. (I'm replaying it, and adding more shops and such to make the game more user friendly.)

04/13/11

    Major Update:

   Implemented 3 modes of difficulty. Normal, Easy, and Noob. The difficulty mode can now be changed at the begining of a new game, and in the in game menu under tactics. Each mode determines the Boss difficulty, Battle Exp, and Battle Gold.

   Placed in a couple more inns and save people in DWR 3.

   Fixed the Experience and Gold allotment for weaker enemies. Overall they both should yield more depending upon the monsters level vs your level, with the penalty for fighting weaker monsters less extreme for gold. The goal has been to make the easy mode less of a grind vs the normal mode. DWR 2 and even more so DWR 3 are very big games, so I didn't want people to spend even more time walking back and forth killing the same monsters to gain little experience. I'd rather them explore, and learn everything the games have to offer.

   Fixed the absorb/immune elements in the armor. So the earth helm will now half earth damage and so forth.

   Changed how the battlespeed is implemented. To change it use the in game menu and go to Tactics, then Battle Speed. Average battle speed is now 3, and it can be changed from 1 (Fastest) to 6 (Slowest).

01/19/11

    Fixed the DWRConfig file. The keyboard and joystick can now be fully configured. Also added back the option of Windowed Mode. I've been told it can sometimes make the game faster.

01/17/11

    Made battles selection and over all speed faster. It can be adjusted further to suit your needs in the Tactics. Made weaker monsters give less gold and exp, if you kill monsters to low for your level. Increased the gold the intro chests give you in each game.

01/16/11

    Big update. Put in an Easy Mode option after selecting new game, which yields double the exp and gold after battle. Nearly all battles will now start with you having your turn first before the monsters. Walking over a Return Square will pop up a message letting you know you activated it.

01/13/11

    Completely removed all monsters from Kol Tower in DWR 1, so you can safely get the silver harp.

12/16/10

    Added a Manual at the top of the page with basic information for DWR and added a Game Faq. Please look through the Manual first as it gives important information.

03/07/10

   Added Full Joystick support. Don't try to reconfigure the Joystick via the DWRConfig.exe yet, it isn't working properly. For the joysticks I have, I just plug it in, make sure windows knows of it, then play the game. (Works great that way)

03/06/10

    Fixed the Attack-All Command, so the whips don't skip any monster. :) (Also added more chests to DWR 2.)

03/05/10

   The Outside magic now works again, and I put the scroll back in Kol Tunnel (DWR 1). I made the monster stats less random, so overall they should be a bit easier. Monster Spells now do less damage to the party. Made the Return Spell & Radiant Spell to be found sooner in DWR 2. Added more save priests and Return Squares to DWR 2. As I replay DWR 2, I am adding more treasure chests and the like.

03/04/10

 The shops now give the item equipment stats increase and you now can't sell key-items for 0 gold. Fixed other bugs. Monsters give more experience and gold. I have been replaying the games to tweak the difficulty level to be more even across the board. In general the monsters now give more Exp, Gold, and the start of the game is more gentile. The intro Stats are much better, and if you haven't played DWR in a while, I'd almost suggest you restart a new game to get the higher HP,MP and Strength. Also the Exp needed for next level is in the Status menu, but bare in mind the Exp gain works on a bell curve after battle (Lowest level gets more exp of the total exp pool and then some).

03/03/10

 Fixed the Return Spell bug, and fixed some of the text for DWR 1 so that the hints are easier to understand. Did a bunch of other bug fixes that I caught. Eventually Im going to have to edit the text for all of the Trilogy. (Big Job) :D

03/02/10

   I've fixed the remaining bugs that I'm aware of. I greatly appreciate all of the bug reports people have been sending me. :)  I added the search command to the backspace button. This version has the Temporary Battle Spells now Temporary. Like Clumsy now heals at the end of a battle. DWR 1's Breconary weapon shop at night is still a weapon shop instead of the armor shop.  I also made a special thanx section at the bottom of this page for those who have caught bugs. If you don't want your first name / nick posted then tell me so. :)

   Also fixed the World Map on the DWR 2 Map page.

   The current version of DWR Trilogy is the former Easy-Type. I discontinued the Hard-Type, because most didn't like it.

02/22/10

    Fixed two bugs. The INNs now properly works, and the Ship Starting point was fixed for DWR 3. Please continue to email me bugs, if you find them. :)

06/23/08

    Disabled the monster battles in the tower of kol in DWR 1. My thanx goes to JW for finding that one.

03/22/08

    Fixed the Easy Type version, I uploaded the wrong file and when it was open it encountered errors.

03/10/08

    I made two version today. The old version I renamed Hard Type, and I made an easier version that I'm not giving a Type name to. The Normal version monsters are weaker, have less HP, and give more XP on average. I made this update because of several emails detailing that my DWR is to hard, yet I've also had a few emails saying they like the difficulty, so I thought two versions would suffice. :)

02/01/08

    Fixed the Fairy Water, and the Sight, and Break Herb.

01/22/08

    Well I finally beat DWR III. I've updated the beta to a full V1.0 because of all of the changes and updates that I made. I changed Issac in DWR 2 back to a Ranger, and I added the Merchant class back for Taloon but I made the class must better then the original DWR 2. All in all the game is much better then the previous beta versions. So far the major glitches should be weeded out, and the game is be fully playable.

01/09/08

    Changed and added some music to DWR II, and mainly DWR III. I've also updated the beta to V0.7, because I'm very close to beating DWR 3.

01/06/08

    Updated the DWR 1 Faq page, and someday if I get time I need to replace the DWR 1 Item page with a current list. Also I made a few updates to DWR 1 to add Erdrick's Shield, and Ring of Fortune, and Raan's Dagger, and a few other things.

01/05/08

    Fixed a few blocks that should not have been solid. Enabled the Magus class to learn monster spells easier, and more fairly. Changed the summons to be stronger, with more hit points. Currently I'm 90% done with DWR 3.

01/02/08

    Fixed the Bird's Flight in DWR 3, and updated some of the monsters stats.

01/01/08

    Happy New Year! Fixed the Magus class so that you can use equipment that links spells. Added an optional boss that is much harder then the last boss to DWR 3. Changed the Magus Equipment to match his class. Also added more return Squares to DWR 3, and deleted the old ones.

12/29/07

    Fixed the Summons so that they can be attacked by spells, enabled the village of Thebes to be entered. Made the XP gain on a bell curve, so that you won't have a level 45 hero and a level 25 summoner, because the summoner changed classes twice. So in that situation the Summoner would gain more XP then the monster should give, while the hero would gain less XP, until they are some what near the same level. Currently I'm about 70% done with DWR 3, I'm getting the summons, and testing them.

12/27/07

    Boy I'm on a role for bug fixes. Now every town should have a greeter to let you know what town you are in. I also fixed DWRConfig.exe, and I changed a few people's graphics, and changed a small bit of side story.

12/26/07

    Another major bug fix, that enabled the Ronin class, and the Magus class to use there spells/skills. If you already have either of these classes, then you will have to gain one level for the battle commands to take effect.  By the way I've updated the version to V0.6 Beta.

12/25/07

    Fixed several bugs, including a major one that would not allow class changes to advanced classes. Currently I'm about half the way thru DWR 3 Trilogy. I couldn't have fixed my bugs without everyone's help who has been writing me emails about them. Thank you.

12/22/07

    Fixed the monster battles, I updated something that made them crash. Other then that I created a new item called the Sextant Ring, and when it's equipped you can see your X, Y Location while traveling the world.

12/21/07

    Fixed the spell damage from monsters, also fixed Issac joining your party in DWR 2. Please download a new copy. :)

12/20/07

    Updated the Equipment list to display the classes abbreviated so that they would not run off screen. Changed the amount of monsters per battle to a bit less then what I had. So far average is about 2 to 4 monsters per battle.

12/17/07

    DWR Trilogy Beta is released. The reason it is a beta because I haven't completely beaten DWR 3 yet. I should hope to beat it soon. All saves with DWR Trilogy will work in any future release. All future releases will only be to fix bugs and glitches so please email me if you find something. Also I have renabled the Claws to attack twice instead of using an item to make the weapon attack twice.

11/27/07

    DWR Trilogy is now complete, but I will currently testing it for glitches. No promises, but it should be released rather soon, but bare in mind I'll have to play all three games of DWR Trilogy for testing purposes.

11/25/07

    DWR III is almost complete. I've put all three DWR games into one game called Dragon Warrior Reborn Trilogy. The games will still be played independently, and there will be a menu so you can choose which game to play. There will be extra items for DWR I & II, and the story will be slightly different in spots to create more of a flow. Also there will be Elements for the spells/monsters in all three games. The Ranger in DWR II was also changed to a Ronin, which has different attacks, but still will have the same weapons. The Claws in DWR II will not attack twice, but there will be an item that enables all weapons that are equipped to attack twice. The save files from DWR I and DWR II will not work for there counterpart in DWR Trilogy, but the Endgame files will. So if you have beaten DWR I you play DWR II Trilogy, with the Book of Satori. Also if you beat DWR II, you can use the same Endgame file to play DWR III. I wasn't able to continue, the use of the current save game system, because it was incompatible with the current DWR Trilogy games.

 

08/22/07

    Well the website is back up, I apologize for the inconvenience of my site being down, but for those who miss the picture of the girl that was replacing my website I've decided to post it here.

 

  :)

08/07/07

    I added air support to the editor so that DWR 3 will be able to use a flying bird to move over mountains. It will move about 4 times the speed of walking with no battles.

04/21/07

    Did a Return Spell Glitch fix for DWR 2. Also posted a picture above explaining what the Grey Blocks are for.

04/17/07

    Added a section for DWR 3, but I must warn you it won't be complete for a while. I also put up a couple of maps for the the first few caves in DWR 2. I really wasn't sure if I should do that considering how the game might not be as fun if you know where to go. So use it at your own risk.

04/16/07

    Dragon Warrior Reborn II was released today. And my oh my it took a long time to test. :)

04/14/07

    I added a FAQ on the DWR 1 page to help if you are lost. But be warned it contains spoilers.

04/09/07

    I fixed a few bugs in DWR 1 and I finished DWR 2. I will put DWR 2 up for download after I have beaten it, to check it for errors.

04/02/07

    Made another update to the Spell Editor for my game, and the Monster Editor. The Battles for DWR 2 are even more fair then DWR 1 was. I'm currently in the final stages of DWR 2. I need to add a few smaller things then play the game to test it for bugs. I should be able to start testing my game in about a week or two.

03/19/07

    DWR 2 is being developed rather quickly considering the size of the game.  There has been many advancements that I've programmed in the map editor that has allowed for easier and faster creation. The DWR 2 page has had it's percentages updated to reflect the current stage of DWR 2.

02/26/07

    Added a Radiant spell for DWR 2. Originally I was against the spell, but after creating several caves for DWR 2, I realized that the game would be to hard with out it.

02/17/07

    I created an addition to my monster editor which analyzes what level the character should be at in the battle, and it also factors in the recommended equipment. It then adds in a couple random variables, and it takes in consideration a few other things. Basically the end result are better monster stats for a more fair battle.  Also most of the beta testing that I had to do with DWR 1 had to do with the monster stats in battle, so hopefully this time around it will move along more smoothly. :)

02/02/07

    I have had a couple of recommendations to change my background picture because it was hard to read what I have written, so I did and changed several things on the website. Also for a side note I've changed the wizard character in DWR 2 to be a cleric. The character classes in DWR 2 are Hero, Ranger, Merchant, Cleric and Lich. I enabled only the Cleric can change her class to a Sage, the others can not change there class. The Lich character will have all of the positive and negative abilities that an undead character will have.

01/30/07

    I recreated a version of DWR 1 with the old NES music and sounds instead of the classical ones, turns out my game size is now a 1.8megs (MIDI ver) vs 67.5megs (OGG ver). Its up to you which version you download and play. In the future I might go only MIDI versions for DWR 2 and 3. I also want to give a thanx to Matthew Leverton from allegro.cc for coming up the idea to change the music.

01/22/07

    A very cool update this time, fixed some minor bugs, plus added a auto detection to the speed of the players computer, so that it will adjust the character's movement. You will know what I mean, when you see it. Also now you don't have to worry about replacing a saved game when you download a newer version. Because DWR now doesn't ship with a save file, it knows if you have a saved game or not. :) I'm at a point now, where I'm not sure what to update. Remember all future games are compatible with your save file, so you'll never have to start over with your game.

01/19/07

    Made another minor update, to DWR 1 V1.0, it is above. Made the menu's a solid black, so it does not have a box in box feel. That was actually an error, that was not visible on my computers until I loaded it up on my new ThinkPad. Fixed the Return spell, and wing of wyverns(They still can only be used while traveling outside on the world.)

01/11/07

    Well true to my word, DWR 1 V1.0 has been released. Once again thank you for the several emails I have gotten, and thank you for your feedback to. Currently there is a hidden dungeon that you can explore, but to get in you must have the Ball of Light. The place is called the Shadow Shrine, and if you beat it you will be given a code. Who ever can retrieve the code to me first via email nakhash@dragonwarriorreborn.com will be able to name a character in DWR 2, but it must be in good taste. So know cuss words, or offensive names. But be warned the Shadow Shrine is very hard to beat, even if you have the Gospel Ring. On another note, I might make a short walk thru, or at least a list of the character locations that can join your team. In DWR 1 there is currently 4 characters that you can choose from to join your team, but since you can only hold 4 characters including your main guy(Woodus), you need to choose wisely. Like always continue the feedback and/or suggestions to my email.

01/09/07

    I will be releasing a better version of DWR1 either tomorrow or the next day. Many small updates are put into this one and it will be my final update to it, unless there is a major bug that someone finds. So far it is done, but I'm replaying it to make sure it all works.  I appreciate everyone's emails and feedback as to make it better. In this version you can set the size of the screen, disable or enable sound, change the speed of the main character's movement, configure the joystick and keyboard. In this one there is also another dungeon to explore, but be well aware it is extremely hard and it is optional. The bad news is that your save file will not work with this version if you have been playing the old one v0.7, but to make it up to you, if you email me and tell me exactly where you are and at what level, then I will give you a save file containing the right data. Also a pretty cool feature that I put in this version is that if you beat DWR1 then you will be able to get a hidden character to join you in DWR2. So it's a pretty big incentive, but don't worry the hidden character is not some walking god. I hate when games do that, but I will say the character is very unique. Also at this time DWR2 is about 30% done. I took down v0.7 so that people will have to wait for v1.0. Yes that's right this version will be that much better!

12/14/06

    If you happened to download the game and it didn't work, I fixed it. Also I added a animation sequence to the water in Alefgard. Also I've started creating DWR II, so far I have all of the monsters graphics inputed and I have most of the characters finished.

12/12/06

    I had to reprogram the game engine to speed it up, so that it worked on my slower computer. It ran the same speed as my fast one, so for most it should run at a good speed now. I fixed a lot of bugs, and in this version I'm confident with the release. Also I was able to beat the game, and I changed a lot of the difficulty to make it match what level you should be at for that location. I also updated the item list, as well as providing a list of what level you should be a for each event.

 

12/05/06

    Made a good update, added 3 skills more to the Thief. Gave more of a fair status boost after level 15 to substantiate the harder battles. Created a simple graphic for the repel(Fairy Water) spell so you know when it's used up. Currently I'm at Cantlin and I noticed it was easy to get to, so increased the amount of battles in the overworld and the dungeons(Which are about 2.2 times the overworld). Changed the battles on the south island south of Rimuldar. Also now the battles don't carry over attributes from prior battles.(Yeah that was a dumb bug.) Enabled the %heal and the %damage spells, also enabled the ignore magdef of the spell target.(Which helped the Thief with his backstab attack.) So as you can see a good update, I'm hoping to have the game beaten in a week, maybe two. All I need to do is find Erdrick's Items then kill the Dragon Lord. Oh last but not least I made the character walk faster, if he is still to slow let me know and I can change it.

12/02/06

    A good size update this time to the Beta, file found in the same spot (see above). Added 9 more spells, and made more of a distinction between classes. Fixed the bounce, return, and outside spells. Also fixed the immunities, and the experience tables. From the beginning of the game to where I am now (Garin's Grave) I've been making the battles fit what level you should be at. As a note about the Return spell, if you haven't already noticed the grey squares on the floor activate them. The first one is south of Tantegel castle and east of the swamp cave. I still need to fix the undead characteristics for monsters. I should have it done this weekend. The game is still very playable as it stands. I haven't had the time to test the joystick on any other computer but my own, but no one has said anything so I'm sure it's ok.

11/28/06

    I have found a couple of glitches and have repaired them currently in the game I just killed the Balrog and rescued the princess. In about a week I'll post the recommended levels for each locations or event. If you want the latest version with these glitches fixed then just download the file again. It's still V0.3. Or you can wait until I've successfully beaten the game, to ensure there are no more glitches or atleast ones that I have found.

11/26/06

    More bugs have been worked out so I have decided to release the beta version of the game. Please provide me feedback about the beta version, if you want something changed. (Like if the monsters are to weak or to strong, or you found a glitch.)

11/15/06

    I have good news Dragon Warrior Reborn I has been complete but before I release it I am going to play it through, and check for bugs. So far I've made it to Erdrick's Cave north west of Tantegel castle. If I completely run out of time because of work and raising my family then I might release it as a beta version considering because it will not have been played all the way through.

10/29/06

    Well today I did a minor update, I finished the character/monster Immunities, so that not everyone can be inflicted with poison for instance. All I created the undead attribute, still not sure if I will use it for Dragon Warrior Reborn I though, because I don't want to lose to much of the dragon warrior following by changing the game to much. Also I added two pictures from the game below.

10/27/06

    At this point in time the Editor is 98% done and the player is 95% done. Currently it supports OGG for music and sound, and it has a simple joystick configuration program. With the Editor & Player I can currently recreate Dragon Warrior I, but since I have now bought all three games of the Xenosaga Trilogy time for my project has been slow. There is good news though I currently am on Xenosaga III and am on the second disc, so I should pick back up the project in about a week or less. Every town and dungeon is created for Dragon Warrior Reborn as the time this was typed, except for the monster placement. Also all of the regular weapons and armor are done, there will be some extra equipment that I will start creating soon. I will need some testers when things are drawing to a close. If you are interested please feel free to email me at nakhash@dragonwarriorreborn.com

8/27/06

    Before I write about the Battle System and such, let me first just say that I am purposely programming more features then I will be using for Dragon Warrior Reborn I-III. Below is part of the information that the Editor can create, so don't expect to see all of these features. When I go to create Dragon Warrior Reborn I, I might feel that some of these features are over the top of what the game should be like. As I recreate more of the series you will see more of the Editors features come into play. Later after Dragon Warrior Reborn III I might create a separate Dragon Warrior Reborn type game with more of the features working.

    So far the Battle System can hold 1-7 Monsters at a time, with monsters having 5 different preset versions of A.I. so that you will get a feeling if a monster is smart or dumb. The Battle System can hold up to 4 characters( I might make it 5 later.) that the player can use as well as two summoned monsters that are controlled by the A.I.(I might make it so they can be controlled by the player.) Battle turns are determined by there Battle Haste speed. Each character played by the player can hold up to 50 battle commands, with different ranges of abilities. Outside of battle under the Tactics Menu you can organize the battle commands. Some Battle commands can be used outside of battle. Each playing character can equip up to 7 different kinds of equipment. Outside Battle Spells can only target the caster or another party member. Inside Battle they can target 1. Caster, 2. Party Member, 3. All Party Members, 4. Monster, 5.All Monsters, 6. Everyone, 7. Random from a selection of everyone. There is more but I don't want to spoil everything, because I personally like surprises.

 

Special Thanx to these people for emailing me bugs/glitches that they have found.

Josh

Eric

Raymond

Zack

 

 

 

Dragon Warrior I, Dragon Warrior II, Dragon Warrior III, Dragon Warrior IV,
and all related graphics, and music, are owned and copyrighted  by Enix.
Dragon Warrior is also copyrighted by  Nintendo.
This site is in not in any way endorsed by or affiliated with Nintendo,
Enix or Square-Enix.

 

This website was created and is maintained by Nakhash.
Copyright  2006-2007 DragonWarriorReborn.com. All rights reserved.
This site was created on 08/15/06